Teaching 2.0 - piloting social media tools and techniques in schools as well as in youth and museum services.
Virtual worlds and online conferences in education - teaching and developing educational use of Second Life virtual world and virtual conference environments.
Virtual networks as learning resources for teachers - developing the LeMill platform.
Mobiles, blogs and wikis in learning and interaction - piloting the use of mobile devices, blogs and wikis in higher education.
EduCOSS - free and open source software solutions for schools.
Quality of peer production - improving the quality of peer production and the use of social media tools.
![]()
