
eEemeli 2012 competition seeks to find the best community applications that support
We understand e-learning as a broad term. In eEemeli competition it includes both learning implementations in schools and in-service training solutions to businesses - as well as knowledge construction processes inside organizations; 3D worlds, gaming, mobile and augmented reality solutions, ie all interactive media solutions that promote learning.
The juries will assess the communal working methods, day-to-day usability, commercial potential, social impact, innovation, and of course technical and pedagogical usability and accessibility of the products.
Register for the main series by January 31st 2012
Register using an electronic form on The Association of Finnish eLearning Centre's website. Provide also concise presentation material of the solution (up to 10 slides) (either through the form or via email This e-mail address is being protected from spambots. You need JavaScript enabled to view it ).
Apps4Learning series is intended to inspire inventors, software developers and everyone else to take advantage of the available data and to turn it into interesting learning and knowledge applications and visualizations.
Participate in the Apps4Learning competition withRegister for the Apps4Learning competition by February 29th 2012
Register using an electronic form on The Association of Finnish eLearning Centre's website.
Reveal enjoyable learning materials such as online courses or video lectures - or a maker of such materials.
Register for the Best of the Best competition by February 29th 2012
Register using an electronic form on The Association of Finnish eLearning Centre's website and by sending a sample of the material (video, online course etc.) with a short explanation why you consider the material to be the Best of the Best.
